Núm. 1 (6): MexIHC 2021

Avances en Interacción Humano-Computadora 2021

Memorias del 8vo Congreso Mexicano en Interacción Humano-Computadora (MexIHC'21) que se llevó a cabo en línea del 1-3 de diciembre de 2021

Publicado: 2021-11-30

Preliminares

Artículos de Investigación

  • Proposal for the formalization of the usability laboratory processes through a service life cycle

    Carlos A. Martínez Sandoval, Everth Haydeé Rocha Trejo
    1-5
    DOI: https://doi.org/10.47756/aihc.y6i1.77
  • HCI based on eye movements for unlocking mobile devices

    Isaías Arrieta-Arellano, Francisco López-Orozco, J. Israel Hernández-Hernández, Juan-Gabriel Ruiz-Ruiz
    6-10
    DOI: https://doi.org/10.47756/aihc.y6i1.78
  • Understanding changes in behavior during the COVID-19 pandemic: Opportunities to design around new eating experiences

    Mario O. Parra, Luis A. Castro, Jesus Favela
    11-17
    DOI: https://doi.org/10.47756/aihc.y6i1.79
  • Let's Read: Designing a smart display application to support CODAS when learning spoken language

    Katie Rodeghiero, Yingying Yuki Chen, Annika M. Hettmann, Franceli L. Cibrian
    18-21
    DOI: https://doi.org/10.47756/aihc.y6i1.80
  • Design of interactive literacy activities for Deaf people on mobile devices

    Paola L. Santollo-Vargas, Laura S. Gaytán-Lugo, Silvia B. Fajardo-Flores, Pedro C. Santana-Mancilla
    22-25
    DOI: https://doi.org/10.47756/aihc.y6i1.81
  • Measuring cognitive load using eye tracking technology in learning Content

    Sara Maritza Gutiérrez Rondón, Luis Eduardo Bautista Rojas, María Fernanda Maradei García
    26-30
    DOI: https://doi.org/10.47756/aihc.y6i1.82
  • Feel and touch: a haptic mobile game to assess tactile processing

    Ivonne Monarca, Monica Tentori, Franceli L. Cibrian
    31-35
    DOI: https://doi.org/10.47756/aihc.y6i1.83
  • Comparison of meditation techniques for anxiety reduction in adults: An empirical study in Mexico

    Carlos Ramón Galindo-López, Luis A. Castro, Cynthia B. Pérez, Jessica Beltrán
    36-40
    DOI: https://doi.org/10.47756/aihc.y6i1.84

Trabajo en Progreso

  • Analysis of 3D virtual avatars for video game experience

    Aurora Ruiz-Rodriguez, Marijne Wijkstra, Edwin van Asseldonk
    41-44
    DOI: https://doi.org/10.47756/aihc.y6i1.85
  • Towards the design of a technological platform for the management of a Non-Governmental Organization

    Reynaldo Martín del Campo, Rocio Maciel-Arellano, Laura S. Gaytán-Lugo, Adriana L. Iñiguez-Carrillo
    45-48
    DOI: https://doi.org/10.47756/aihc.y6i1.86
  • A web application for solving puzzles with logic grids: design, user tests, and first experiences in a Logic course

    Leonel Morales Díaz, Lissette Fleck de Umaña
    49-53
    DOI: https://doi.org/10.47756/aihc.y6i1.87
  • UTERHAP: Immersive virtual reality simulator for postpartum uterine involution using haptic devices

    Francisco Cortes, Diego Vázquez, Eusebio Ricárdez
    54-57
    DOI: https://doi.org/10.47756/aihc.y6i1.88
  • Learning experience design through Minecraft, Imagineering, and Storytelling

    Roberto Razo, Manuel Siordia, Arturo García
    58-61
    DOI: https://doi.org/10.47756/aihc.y6i1.89
  • Towards a model for improving collaboration between design and development teams in a large-scale organization

    Víctor Manuel García Luna
    62-65
    DOI: https://doi.org/10.47756/aihc.y6i1.90

Concurso Estudiantil de Diseño

  • Smartphone-based augmented reality avatars to improve secondary students course engagement

    Conor Macklin, Esperanza Johnson
    66-69
    DOI: https://doi.org/10.47756/aihc.y6i1.91
  • Risco: a COVID-19 mobile application with contact tracing

    Fernando López-López, Fernando Nieto-Morales, Ana Paula Huerta-Pérez, Jocelyn Hazel Bolaños-Baez, Yolanda Moreno
    70-73
    DOI: https://doi.org/10.47756/aihc.y6i1.92
  • Digital Disease Tracker v1.X, a mobile application to monitor the health of Mexican schools

    Mariángel García, Jesús Enrique Luna, Dorian Jesús Morales, Armando Rivera, Yazmín Magallanes
    74-77
    DOI: https://doi.org/10.47756/aihc.y6i1.93
  • Kids-InteracTOOL: an interactive tool to promote parent-child interaction for the development of educational and social skills in pandemic times

    Jessica Cordova-Rangel, Moisés Ramsés Jauregui-Sanchez, Martha Isabel Chávez, Karina Caro
    78-82
    DOI: https://doi.org/10.47756/aihc.y6i1.94

Reportes de tesis de posgrado

  • Use of mobile technologies in the treatment of alcohol use disorder

    Leonardo J. Gutiérrez, Luis A. Castro, Oresti Banos
    83-86
    DOI: https://doi.org/10.47756/aihc.y6i1.95
  • Interactive technology to support therapeutic interventions for emotional regulation of people with intellectual disabilities

    Marisela Hernández Lara, Ana I. Martínez-García, Karina Caro
    87-90
    DOI: https://doi.org/10.47756/aihc.y6i1.96
  • Design and development of a wearable system for the analysis of respiratory patterns for health monitoring in seniors

    Oscar Eduardo Castrejón Mejía, Pedro C. Santana-Mancilla, Silvia B. Fajardo-Flores
    91-93
    DOI: https://doi.org/10.47756/aihc.y6i1.97
  • Design of user-centered technologies to facilitate the mobilization of social media data

    Adriana Alvarado Garcia
    94-97
    DOI: https://doi.org/10.47756/aihc.y6i1.98
  • Interactive technologies to improve eating experiences in young professionals

    Mario O. Parra, Luis A. Castro, Jesus Favela
    98-101
    DOI: https://doi.org/10.47756/aihc.y6i1.99
  • Exploring the use of augmented reality in fitness on innovation, embodiment, and communication

    Tongfei (Felicia) Guo
    102-105
    DOI: https://doi.org/10.47756/aihc.y6i1.100
  • COVID-19 disease information management model to reduce the negative impact on the infodemics of the university community

    Flor B. Montañez, Alberto L. Morán, Victoria Meza-Kubo
    106-109
    DOI: https://doi.org/10.47756/aihc.y6i1.101
  • Model for an intelligent conversational therapeutic assistant to guide a small animal phobias treatment

    Sonia González-Lozoya, Victoria Meza-Kubo, Alberto L. Morán
    110-113
    DOI: https://doi.org/10.47756/aihc.y6i1.102
  • A discourse analysis framework for civil action decision-making

    Juan Garcia
    114-117
    DOI: https://doi.org/10.47756/aihc.y6i1.103
  • Digital markers of Autism

    Ivonne Monarca, Franceli L. Cibrian, Monica Tentori
    118-122
    DOI: https://doi.org/10.47756/aihc.y6i1.104
  • Training of an intelligent agent to improve the gaming experience for video gamers

    David Alejandro Alvarado Villa, Osval Antonio Montesinos López, Pedro C. Santana-Mancilla
    123-125
    DOI: https://doi.org/10.47756/aihc.y6i1.105
  • Biofeedback for Autonomic Nervous System (ANS) regulation

    Arturo Morales Téllez, Monica Tentori, Luis A. Castro
    126-129
    DOI: https://doi.org/10.47756/aihc.y6i1.106
  • Design, development, and evaluation of a serious video game to promote visitors' engagement in a museum exhibition context

    Jessica Cordova-Rangel, Karina Caro
    130-133
    DOI: https://doi.org/10.47756/aihc.y6i1.107